Enemies

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Different areas have different enemies. Some of the enemies can be met in all the areas. The behaviour of each enemie is different, some of them are static. The have different attack patterns and different ways to deal damage to the players.
Below you can find the summary of all the enemies in Blazing Beaks.

Enemies[edit | edit source]

Enemy Name HP Damage Description Area
Enemy zit.png Zit 1 Touch: 1 Starts to follow a player when in range. Attacks by touching. All areas
Enemy acid zit.png Acid Zit 1 Touch: 1 Starts to follow a player when in range. Attacks by touching. Spawns acid puddles on touching player or on death. All areas
Enemy zit egg.png Zit Egg 1 No damage Erupts on death or can erupt if a player is nearby. Releases zits or acid zits. All areas
Enemy turnip.png Turnip 2 Projectile: 1 Fires at player who is on it's sight. Swamp
Enemy invisible frog.png Invisible Frog 3 Projectile: 2 Follows player while invisible leaving footprints. Appears and attacks when a player is nearby. Can be killed while invisible too. Swamp
Enemy spawner.png Spawner 3 Explosion: 2 Does not attack but spawns an egg if is spooked. Spawner can be spooked by dealing damage or when a player is nearby. Swamp
Enemy brute.png Brute 7 Charge: 3 Has charging attack. Starts attacking player who is on it's sight. Cannot be stopped when attacking. Graveyard
Enemy fake penguin.png Fake Penguin 5 Projectile: 2 Walks towards the player. Fires the bullet when player is in range and on sight. Graveyard
Enemy fat fly.png Fat Fly 6 Explosion: 3

Touch: 1

Chases the player after taking damage. Explodes on contact. Graveyard
Enemy worm.png Worm 3 Projectile: 2

Touch: 1

Not moving enemy. Spits projectile to player's position. Cannot be damaged when it hides in the ground. Graveyard
Enemy puffus.png Puffus 3 Projectile: 1 Spins around firing bullets when player is nearby. Can leave dead body which explodes on contact. Graveyard
Enemy foofoo.png Foofoo 4 Jump on you: 3

Touch: 2

Jumps around towards the player. Fluffy but dangerous. Red Forest
Enemy scarlet.png Scarlet 8 Projectile: 2

Touch: 1

Attacks on taking damage. Fires 3 bullets with a slight spread towards the attacker. Red Forest
Enemy crystal snail.png Crystal Snail 6 Projectile: 3 Fires bullets in all directions on taking damage or if the player is nearby. Red Forest
Enemy jut.png Jut 6 Lightning: 2

Touch: 1

Releases lightning bolt towards the player while player is in range and on sight. Lightning is following player for some time. Red Forest
Enemy spur.png Spur 5 Projectile: 2 Walks towards the player. Rolls fast towards player when player is on sight and not nearby. Fires 2 bullets one after another with a slight delay when player is nearby. Red Forest
Enemy creep.png Creep 5 Charge: 2 Cannot be harmed while hiding under the rock. Attacks player by touching when player is nearby and on sight. Red Forest
Enemy pinky.png Pinky 5 Projectile: 2 Stops walking when player is in range and on sight and fires grenade towards player. Dry Lakes
Enemy dart.png Dart 5 Projectile: 2 Starts aiming as soon as a player is on sight and shoots fast travelling bullet. Dry Lakes
Enemy pin.png Pin 5 Spikes: 1

Touch:1

Pops out from the ground when player is nearby and when on sight attacks by ejecting a line of spikes from the ground. Dry Lakes
Enemy snapper.png Snapper 3 Charge: 2 Accelerates towards player when nearby, pops out from the ground and attacks. Cannot be harmed while under ground. Dry Lakes
Enemy mud zit.png Mud Zit 3 Touch: 1 Starts to follow a player when in range and attacks by touching. Leaves mud puddles on death. Dry Lakes
Enemy muck fly.png Muck Fly 0.1 Touch: 1 Flies in random directions. Deals damage by touching a player. Dry Lakes