Weapons
Weapons in Blazing Beaks have the most important role - they are used to kill enemies, destroy environment objects like bushes, spores and etc. Each character can have only one weapon at the time. There are several ways how to change the starting character's weapon - collecting coins and buying a new one in the shop, you can also steal it in the shop if you have not enough coins. Another way is finding a new gun in secret rooms. Different weapons have different functionality and specialties as well as different amount of damage they do. Some of them shoot instantly, some of them spread projectiles or even freezes enemies. Weapons also be affected by artifacts that are collected - for example, fire rate, weapon range can be decreased and etc. Collected items do the opposite affect - they can make weapons stronger.
Below you can find the summary of all the weapons in Blazing Beaks.
Weapons[edit | edit source]
Weapon | Name | Bullets | Damage | Reload | Distance | Speed | Description |
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Pistol | 1 | 1 | 0.3 | 140 | 3 | Starter Bluebird weapon. |
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Double Pistol | 2 | 1 | 0.45 | 120 | 3.5 | Fires a slight spread of 2 bullets. |
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Shotgun | 3 | 1 | 0.65 | 90 | 5 | Fires a spread of 3 bullets. |
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Small Purple Blaster | 1 | 2 | 0.5 | 250 | 5 | Fires 1 bullet. Similar to Pistol but deals more damage. |
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Medium Purple Blaster | 1x2 | 2 | 0.65 | 250 | 5 | Fires 2 bullets one after another with a slight delay. |
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Big Purple Blaster | 1x3 | 2 | 0.65 | 250 | 5 | Fires 3 bullets one after another with a slight delay. |
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Railgun | 1 | 4 | 0.75 | - | - | Fires a laser beam of infinite distance which stops when an enemy or wall is hit. |
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Small Crystal Gun | 1+1 | 2 | 0.8 | 100 | - | Fires a lightning bolt. If it hits an enemy, 1 other enemy can be hit as a chain reaction if it's nearby. |
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Medium Crystal Gun | 1+2 | 2 | 0.9 | 130 | - | Fires a lightning bolt. If it hits an enemy, 2 other enemies can be hit as a chain reaction if they are nearby. |
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Big Crystal Gun | 1+3 | 2 | 1 | 170 | - | Fires a lightning bolt. If it hits an enemy, 3 other enemies can be hit as a chain reaction if they are nearby. |
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Acid Gun | 1 | 3 | 0.8 | 200 | 3.5 | Fires acid bubble. When it hits an enemy or wall it bursts and spawns acid puddles. |
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Razor Gun | 1 | 1 | 0.7 | 500 | 5 | Fires a razor blade which rebounds from wall to wall and pierces through enemies. |
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Black Matter Gun | Main: 1
Secondary: 6 |
Main: 5
Secondary: 1 |
1.2 | Main: 100
Secondary: - |
Main: 3
Secondary: 3 |
Fires 1 giant bullet. When it stops or hits something it implodes pulling in nearby enemies before releasing 6 smaller bullets. |
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Compressor | - | 5 | 0.5 | - | - | Melee weapon. Projects a broad jet of compressed air to knock back enemies. |
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Rocket Launcher | 1 | 3 | 0.7 | 500 | 3.5 | Fires rockets that explode on contact or if they reach max distance. |
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Grenade Launcher | 1 | 3 | 0.5 | 130 | 4 | Fires grenades which rebound from wall to wall. Grenades explode on contact with enemy or if their timer runs out. |
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Knife Arbalest | 1x3 | 3 | 1 | 200 | 4 | Fires 3 knifes one by one with a delay and a slight spread. |
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Teeny Tiny Laser Gun | 1 | 0.35 | 0.15 | 120 | 3 | Starter Parrot weapon. |
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Ice Gun | 1 | 1 | 0.5 | 170 | 3.5 | Fires an icicle which freezes an enemy for a few seconds on hit. |
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Poison Gun | 1 | 2 | 0.8 | 200 | 3 | Fires bubble of poison. Releases poison fumes on contact. |
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Azure | 1 | 3/2/1/0.5 | 0.4 | 250 | 4 | Fires a laser beam of which the power and damage dealt decreases as it travels. |
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Pistol Spec 2 | 1x2 | 1 | 0.7 | 500 | 4 | Starter Platypus weapon. Fires 2 bullets one after another with a slight delay. Bullets have a slight inaccuracy. |
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Golden Gun | 1 | Normal: 1
Golden: 6 |
0.3 | 200 | 4 | If you have any coins, fires golden bullets with x6 damage and consumes 1 coin per shot. Otherwise - fires regular bullets. |
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Nail Gun | 8 | 0.3 | 0.8 | 130 | 4 | Fires a mass of flaming nails. |
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Zip | 1 | 1 | 0.5 | 600 | 5 | Fires laser beams which rebound from wall to wall. |
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Swift | 1 | 1 | 0.4 | 500 | 8 | Starter Chicken weapon. |
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Drizzler | - | 1 | 0.5 | - | - | Starter Duck weapon. Melee weapon. Projects a narrow jet of compressed air. Has a slight inaccuracy. |
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Crowbar | - | 2 | 0.8 | - | - | Melee weapon with medium range. |
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Pickaxe | - | 6 | 1.3 | - | - | Melee weapon with low range and wide sweep. |
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Plasma Gun | 1 | 2 | 0.6 | 200 | 6 | Fires plasma beam which bounces from wall to wall and splits. |
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Frostbite | 3 | 1 | 1 | 100 | 6 | Fires a sheath of 3 iced projectiles which freeze enemies for a few seconds on hit. |
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Icy | 1 | 1 | 0.5 | 250 | 4 | Fires an iced projectile which rebounds from wall to wall and freezes enemies for a few seconds on hit. |
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Fracture Gun | 8 | 0.5 | 0.8 | 110 | 6 | Fires a broad spray of 8 bullets. |
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Spool | 1 | 4 | 0.5 | 400 | 10 | Fires a projectile which first slows down then zooms off at high speed. |
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Void | 1 | 1 | 0.5 | 250 | 2 | Fires projectiles which bounce from wall to wall and actively pull enemies. |
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Dominator | 1 | 2 | 0.8 | 170 | - | Fires laser beam which pierces enemies. |
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Blitz | 1 | 0.5 | 0.15 | 180 | 6 | Rapidly fires projectiles which can change direction on their way. |
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Magnetic Gun | 1 | 1.5 | 0.6 | 170 | 3 | Fires piercing magnetic projectile which returns to the player even through walls. |
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Piranha | 1 | 1 | 0.7 | 120 | 3 | Throws piranhas which wiggle around and deal damage to enemies. |
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Zig Zag | 3 | 1 | 0.6 | 160 | 5 | Fires 3 bullets, 2 of them flying in a zig-zag pattern. |
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Spear Bomb | 1 | 4 | 0.8 | - | 5 | Spear which explodes on contact with enemy or after timer runs out when it stops on something. |
Tournament only[edit | edit source]
Weapon | Name | Bullets | Damage | Reload | Distance | Speed | Description |
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Spear | - | 1 | - | - | 4.5 | Weapon used in Hunting Mode. When fired, is thrown and has to be picked up. |
Locked weapons[edit | edit source]
Weapon | Name | Bullets | Damage | Reload | Distance | Speed | Description |
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Snowball Cannon | 1x3 | 0.7 | 0.5 | 140 | 3.5 | Starter Penguin weapon.
Fires 3 snowballs in a row. |
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Harpoon | 1 | 1 | 0.4 | 130 | 4.5 | Starter Seagull weapon.
Fires harpoon which hooks enemies. |
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Toaster | 1 | 1 | 0.7 | 85 | 4 | Starter Egg weapon.
Fires broad projectile which shrinks on contact with walls. |
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Chain | - | 2 | 0.35 | - | - | Fast but low range melee weapon. |
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Mace | - | 8 | 1.4 | - | - | High damage but low range melee weapon. |
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Polar MG | 1 | 0.5 | 0.15 | 120 | 4 | Fires iced projectiles rapidly which freeze enemies for a few seconds on hit. |
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Swarm Gun | 7 | 0.7 | 1 | 500 | 2.5 | Shoots a swarm of small flies. |
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Thistle | 10 | 0.5 | 0.5 | 130 | 4 | Fires projectile which rebounds from walls and explodes into 10 bullets on contact with enemy, or if timer runs out. |
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Bit | 1 | 3 | 0.15 | 120 | 4 | Fires rapidly, but holding the trigger reduces the fire rate. |
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Crag | 2 | 1 | 0.6 | 100 | 4 | Fires two rocks which rebound from wall to wall and pierce through enemies. |
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Wane | 1 | 6/1 | 0.4 | 130 | 9/3.3 | Fires a powerful bullet, but holding the trigger reduces fire power. |
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Fireball Blaster | 1 | 1x4 | 0.65 | 130 | 1.5 | Releases fireball which can deal damage up to 4 times. |
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Vengeance Gun | 1 | 4/-2 | 0.5 | 160 | 5/1.6 | Fires a powerful bullet, but if bullet doesn't hit a target it returns and can deal damage to the player. |
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Iceberg | 1 | 1 | 0.6 | 110 | 4 | Fires projectiles which rebound from wall to wall and explode, dealing damage and freezing enemies. |
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Banana | - | 2 | 0.55 | - | - | Melee weapon with a low range and a small chance that enemy will drop a heart on hit. |
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Ice Stick | - | 1 | 0.7 | - | Melee weapon with low range which freezes enemies. |