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Blazing Beaks Wiki
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===Recommendations=== Best way to create new character visuals is being consistent with current Blazing Beaks characters style and here are some best practices to do it: <div style="text-align: left;"> * '''Using template make sure that visuals are above red guideline.''' * '''Do not make too small or too big characters because the collider does not change and is the same for every character. Blue rectangle in templates represents stepping on obstacles collider and orange+blue rectagles represent hitbox for bullets.''' * '''Characters have "black" outline which is actually not black. It's color is RGB: <font color="#b5a2b1">26,26,32</font> or HEX: <font color="#b5a2b1">#1a1920</font>.''' * '''The same idle, walk and slide sprites are used for Skull keeper mode in Tournament except they have an additional yellow outline. It's color is RGB: <font color="#b5a2b1">255,221,102</font> or HEX: <font color="#b5a2b1">#ffdd66</font>''' * '''Frozen character sprite must have 50% oppacity for character to blend with ice block. It has a different outline and it's color is RGB: <font color="#b5a2b1">28,59,80</font> or HEX: <font color="#b5a2b1">#1c3b50</font>. In addition to that to better blend with ice block marked red pixels should be removed (if you use .psd template the layer name is <font color="#b5a2b1">"remove marked pixels"</font> or if you use .png template there is an overlay with the same name).''' </div><br> [[File:4_guidelines.png|700px]] <br>
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